Truthfully, the NES game's stages resemble the Salamander arcade game more than the Life Force arcade game - and the reason for this may be because the original Famicom release was based on Salamander rather than Life Force. None of the BGMs in the soundtrack to the NES game are exclusive to that version - they're actually a combination of BGMs from both the Salamander and Life Force arcade games. ![]() Stage 5 is a horizontally-scrolling flight through a field of kidney stones. Stage 4 is an upward-scrolling level that is actually more like the NES game's Stage 2. In the arcade game, Stage 2's boss, the Intruder, is organic rather than mechanical like it is in all of the other games that it's in. This snake is not in the arcade game either. The final boss of the game, Zelos' heart and soul, is protected by a giant snake that you have to destroy. Stage 5's boss is Tutenkamenattack, which is a giant version of the Egyptian pharoah King Tutenkamen's death mask. Stage 4's boss is Giga, a giant skull that attacks you with projectiles and it's own eyes. The bosses to both of these stages are unique to the NES game as well. ![]() Stage 5 is a horizontally-scrolling trip through an ancient temple, similar to the extra stage in the PC Engine CD-ROM version of Gradius II. Stage 4 in the NES game is an upward-scrolling level that takes you through a nerve cluster, a speedup zone and a giant ribcage. The NES game has two stages which are unique to that version of the game - stage 4 and stage 5. In the NES game, it's a giant dragon head, Cruiser Tetron, that spits fire at you. For example: the boss of Stage 3 - the Prominence stage- in the arcade game is a giant dragon, similar to the ones that chase you around in the first level of Gradius II. The further you progress in either game, the more differences appear. On the surface, the NES and arcade versions of the game look very similar. Let's start with Life Force, which is probably the game the most players are familiar with. I may not be able to cover all of the differences between the games, but I'll try to list the biggest ones.Īrcade version on the left, NES version on the right What I want to do here is discuss the differences between the arcade and home versions of all three games. Luckily it's possible to own the original arcade versions of each game thanks to the import only Gradius Deluxe Pack and Salamander Deluxe Pack Plus for the PlayStation and Saturn, and Gradius III & IV, which is available for the U.S. in fact, they changed so much from the arcade versions that it's worth it to own both the home and arcade versions due to the differences between them. Instead, Konami opted to change a lot of things around for the home releases, though. ![]() Obviously due to the hardware limitations of the systems they were ported to, they couldn't be graphically close the arcade originals (although the SNES version of Gradius III comes damned close), but the level structure and such could have remained fairly intact. All three of them had changes made for their home releases. None of those games are exact ports of the original arcade games. That's a different story entirely, though.įor the most part, all those reviews are wrong. In fact, one review I saw even claimed that Gradius IV was an emulation of an SNES game, which is 100% wrong - Gradius IV didn't hit arcades until 1998, shortly after the SNES was retired, and there was never a home version of the game until Gradius III & IV was released. Some reviews of Gradius III & IV for the PlayStation 2 have claimed that the version of Gradius III on the disc is an emulation of the SNES game. No, not quite, even though a lot of reviews have claimed that Life Force for the NES, Gradius II for the Famicom and Gradius III for the SNES were direct ports of their respective arcade games. Are The Home Versions Of Some Gradius Arcade Games Direct Ports?
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